
Hi I’m McKayla! A talented Game and Level Designer driven by an unwavering passion to craft immersive worlds and unforgettable gaming experiences.
My journey began with crafting levels for Quake using Trenchbroom, and it wasn’t long before my ambitions expanded to shaping intricate game mechanics and captivating systems within the vast canvas of Unreal Engine and Unity.
With two years of professional experience in the game-making industry, I’ve honed my skills to transform concepts into captivating gaming experiences. I devote my free time to cultivating my craft, embarking on a personal odyssey to create my own game—from conceptualization to completion.
In my world, design is not just a profession; it’s a thrilling journey to capture and elevate the essence of emotions through interactive storytelling.